

It was a half-joke, a tongue-in-cheek nod to the endless ‘zombie’ modes in other games.

God, they’re horrible pastels, aren’t they?” “Fun fact: WipEout 2048, for a short while, was going to have a zombie mode. It wasn’t a piece assigned to anything particular, more as a tester as we got to grips with Painter. The basis was our resident WipEout pilot (ex-community manager) Ami, and the costume she’d crafted herself. It appeared on a billboard in WipEout 2048, as an ad titled ‘Real Replicant’. Again, this was a pencil sketch given color in Photoshop.” “This was sketched with pencils, then colored in Photoshop. Not the first time we sketched the backend of a ship racing down a track. We hadn’t highlighted the pilots and their ship interiors much in promotional material (or indeed in-game), so we thought it’d be fun to give a glimpse inside the ship, and whipped up this concept of an in-fiction promo shoot.” The initial idea was the Zen/Fury concept, but we didn’t quite nail it.” “This piece was created around 1997.

“This is from WipEout 2048, as we wanted to contrast the shiny chrome of the WipEout ships with the dankness of the old city’s underbelly, as the course plunges you through this trackside history lesson – if you had time to look!” “Two (in-fiction) years before WipEout 2048! Using real world scale allowed us to show how the tracks would stack up against – and run along – New York buildings.” “This may have been for a poster, definitely around the Fury era though. This moment captures those bikes roaring past a big-ass container wagon.” “Showcasing one of the cooler moments that comes from anti-grav racing: you’d race up the side of that big ol’Feisar tower building.” Look closely and you can see why Nat’s biting her lip – the reflection of the baddie in the canopy! You can blame Batman ’66 and Miami Vice for the garish colors, but you won’t get any apologies!” “At some point – maybe prior to WipEout 2048 – we had this idea of street racing on bikes through regular traffic. “We played around with the idea of an interactive comic called Wipeout Chronicles, which would shed some light on the backstory of WipEout’s founder.” “This was a render for WipEout Fusion.
